Timeline
Wk 2: Give project proposal.
Wk 3: Research different cryptids, finalize line-up; start sketches and concept art.
Wk 4: continue drawing concept art and sketches, begin 3D modeling and texturing.
Wk 5: Midterm - Proof of Concept. Show concept art sketches and progress of 3D models. Continue 3D modeling and texturing.
Wks 6-9: Continue 3D modeling and texturing. Research how to make VR apps and basic interactivity in Unity.
Wk 9-10: Final 160A: Test importing models and making VR environments in Unity. Continue 3D modeling and texturing if necessary. Rig models and start animating.
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Wk 11-12: Continue animating models. Import and test animations in Unity. Add VFX if necessary.
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Wk 13-14: Work on Unity coding and building VR interface. Begin rendering scenes.
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Wk 15 Midterm crit: Test Unity scenes on Oculus. Start compiling all scenes and interactive parts together in Unity. Continue rendering scenes.
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Wk 16-18: Continue compiling scenes and testing Unity code.
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Wk 19: Final 160B: Present Finished Piece in Crit.
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Wk 20: Gallery installation and exhibition.
Progress
Week 3
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Cryptid list finalized:
Nuribotoke (Japan)
Ninki Nanka (Senegal)
Ahool (Indonesia)
Lechuza (Mexico)
Bukavac (Croatia)
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Week 4
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Concept art started




Week 5
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Continuing to draw concept art and started 3D modeling




Week 6
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Continuing to draw concept art and 3D modeling




Weeks 7-8
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Continuing to make 3D models




Weeks 9-10
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Continuing to make 3D models and starting to import scenes into Unity




Weeks 11-15
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Texturing models, animating and compiling scenes in Unity, research into audio
Week 16
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Continuing to refine animations
Created a trailer video
Weeks 17-19
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Continuing to refine animations
Importing final animations and audio into Unity
Week 20
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Final video uploaded